Elden Ring: Digital Foundry analyzes performance on PS5, Xbox Series X | S and PC with patch 1.02

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A few hours after the launch of Elden RingDigital Foundry analyzed the performance of the PS5, Xbox Series X | S and PC versions with applied the patch 1.02, that is the day-one update. Here are the results.

According to their analysis, Elden Ring’s performance on both PS5 and Xbox Series X has practically remained unchanged from those of the closed beta which took place at the end of last year. Both consoles offer two presets, the quality mode and the performance mode, with the second favoring the framerate at the expense of resolution.

Despite patch 1.02 the framerate continues to fluctuate between 45 and 60fps on PS5 and Xbox Series X in performance mode, with the former generally having a higher fps count but unlike the Microsoft console it does not support VRR. In any case, the performances are not exceptional on either of them.

Things get worse with Quality mode, as in this case the framerate fluctuates between 30 and 60fps for both consoles. In that sense, for Digital Foundry, it would have been better to offer an option to lock it at 30fps. The framerate on Series S, on the other hand, fluctuates between 40 and 60fps.

So no console version of Elden Ring manages to hit a consistent 60fps, but for PS5 gamers there is an interesting alternative. Starting the PS4 version of the app on backward compatibilitythe game manages to keep 60fps stable, but at the price of a worse resolution and graphics performance.

As for the PC version, Digital Foundry explains that Elden Ring, the first FromSoftware game made with DirectX 12, has various flaws with practically any hardware configuration and with all the graphics presets. In particular, FromSoftware’s game suffers from frame time problems, with strutter lasting up to 250 milliseconds when new effects, enemies and areas appear on the screen.

The problem occurs, in a more serious way, even when the player moves around the game world, changing areas, causing frequent drops in frame-time or in the worst case by lowering the framerate from 60 to 40fps, according to their tests.

Elden Ring will be available from tomorrow, February 25, for PC, PS5, PS4, Xbox Series X | S, Xbox One and PC.

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