Microsoft and Activision: the metaverse behind the acquisition, says Satya Nadella

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The Microsoft CEO, Satya Nadellacommented theacquisition of Activision Blizzard by the company mentioning the metaverse as a basis for the construction of the future of Xbox gaming, thus exploiting one of the most popular words of these months but without delving too much into the concept.

While Phil Spencer, more familiar with gaming issues as he is now the CEO of Microsoft Gaming, tends to talk above all about Xbox Game Pass, Nadella cited the construction of the metaverse as a push for expansion, considering the acquisition of Activision Blizzard an important element in this trend.

Satya Nadella, CEO of Microsoft

However, it is not clear what it refers to, as often happens when it comes to the metaverse.

“This acquisition will accelerate the growth of Microsoft’s gaming business across mobile, PC, console and cloud, ensuring building blocks of the metaverse “, reads the official press release, which does not go into much depth on the issue.

However, Nadella’s point of view still seems different, since she does not speak of a single metaverse but of various metaverse: “When we think about our vision of what the metaverse can be, we believe that there is not just one centralized one and it shouldn’t be so, “Nadella said at an investor conference,” we have to support different platforms metaverse, as well as a substantial ecosystem of content, commerce and applications. In video games, we see this metaverse as a collection of communities and individual identities anchored in some very powerful franchises, accessible from any device. “

Which seems to correspond to Phil Spencer’s vision: “Our vision of the metaverse is based oncommunity intersection global linked to specific franchises. A big part of this is the fact that mobile is the broadest category for gaming and it’s an area where we’ve never had a big presence before. “

The idea is that Microsoft means metaverse the various communities linked to the major franchises, and there seems to be a certain insistence on the use of the cloud and mobile devices as simplified and ubiquitous access points to reach these “virtual gaming spaces” and interconnected. . Certainly, the purchase of Activision Blizzard with its blockbuster franchises and also the presence of King in the mobile field can lead to further steps forward in this vision.

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