Senua’s Saga: Hellblade 2, Ninja Theory explains the anamorphic effect taken from cinema

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Another little taste of Senua’s Saga: Hellblade 2 comes from Ninja Theory demonstrates once again how this title is the product of decidedly advanced graphics processing, but even in this case it doesn’t show new fragments of the game but rather a technique used by the team to achieve theanamorphic effect characteristic of cinemaexploited in a particular way in a video game.

The technique explained by ninja theory it is decidedly complex and the fact that it is compressed into a minute does not help to fully understand it. In essence, the anamorphic effect of cinematographic films is linked to the use of particular lenses and objectives, therefore in a video game it must be obtained through a digital image processing process.

This is a fundamental element of the cinemascope, which allows you to vary the size of the framed portion of an image as the focal distance varies. By fusing distortion effects with chromatic, spherical aberration and bokeh effect, Ninja Theory have succeeded in obtaining a system that allows an effect of change in focus distance through a sort of simulated “lens breathing”.

The effect is very cinematic and was also visible in the gameplay fragment we saw in the trailer for The Game Awards 2021, although perhaps it may have gone unnoticed. This also demonstrates how Ninja Theory is taking care of every aspect of the graphics of Senua’s Saga: Hellblade 2 and also explains the long time spent in development, considering that we do not have a launch window for the game yet.

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